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Horse Run and Walk cycles
These two came after a few months away from Maya, and by that point I'd already animated several different quadrupeds but I couldn't dig up any of my old walk cycles to reference, so I just started fresh. Rebuilding a walk and a run from the ground up meant going back to fundamentals: tracking footfall timing across all four legs, working out the diagonal pairing in the walk versus the suspension and gather drive phases of the gallop, and making sure the spine, neck, and hip movement stayed connected to what the legs were actually doing rather than just riding on top of them. It turned into less of a "getting rusty" exercise than I expected mostly it was a chance to slow down and really study how a horse's muscle groups drive one another through a stride, which ended up sharpening my eye for locomotion mechanics more than repetition alone would have.





